"TIME KILLER" isn't about a time-traveling serial killer—it's about making every wasted minute worth it. In this addictive survival game, you’ll dive into a dense, dark forest teeming with relentless goblins, skeletons, menacing mushrooms, and other sinister creatures.

Your goal? Survive as long as you can and rack up a kill count that would make any hero proud. It's you against endless waves, fighting tooth and nail in a thrilling test of skill and endurance. No complicated story, just pure, unfiltered mayhem.

Perfect for killing time—literally. Are you ready to survive the forest?

Keybinds:

You can see/ change them in the keybind menu inside the main menu or during the game if you pause.

Notes:

1. You can do double and wall jumps.

2. The dark red bar on top displays your health.

3. The second bar (which will change colors depending on the skin you use) shows your projectile cooldown. When it's full you can shoot a projectile. Also your projectile cooldown decreases by 1 second when you kill an enemy.

4. The hearth, left of the two bars, fills as you do damage. You can heal yourself even when the hearth is not full. When the hearth is full it will start blinking so that you know it's full. The full hearth is equivalent to 20% percent of the player's starting health.

5. Changing the background color from the settings menu will also change the color of the spawners and the trail which the player leaves when he dashes.

Instructions: 

1. The number of enemies in each wave is equivalent to the wave number. (for example in wave 15 there will be 15 enemies).

2. The time between waves is a few seconds (it depends on the difficulty you chose), which means that when you kill all of the enemies in the wave you will have a few seconds before the next one starts.

3. There are 3 stages of enemies (base, elite and final (not all enemies have elite/ final forms)).

4. In the first couple of  waves there will be only base enemies. Then you will have а few waves with base and elite enemies.  After those waves there is chance that a final enemy could spawn and after each wave that chance increases. (all of the spawn chances for the enemies, the number of base only waves and the number of base and elite enemy waves depend on the difficulty you choose).

5. Have fun and leave a comment with your best scores  :D


The enemies (base, elite, final version)

1. Death Bringers

2. Flying Demons

3. Flying Eyes

4. Goblins

5. Mushrooms

6. Night Warriors

7. Skeletons

8. Velociraptors

9. Worms

The top and bottom left skins of the samurai and the base versions of flying eye, goblin, mushroom, skeleton, worm - made by  https://luizmelo.itch.io/ 

Base velociraptor - made by https://pixramen.itch.io/

Base flying demon - made by https://xzany.itch.io/

Base night warrior - made by https://creativekind.itch.io/

Base death bringer - made by https://clembod.itch.io/

You can find some of the elite and final versions in my profile https://nastanliev.itch.io/

Download

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Click download now to get access to the following files:

timeKiller.apk 68 MB
timeKiller.zip 73 MB

Development log

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